Rise, Tarnished

I am Yash Khare

Wielder of Unreal Engine • Forger of Gameplay Systems

A seasoned developer who traverses the Lands Between of game development, specializing in Unreal Engine 5 and UEFN.

✦ Summon Me ✦

The Tarnished's Tale

A journey through the Lands Between of game development

Forward-thinking Game Developer specializing in Unreal Engine 5 and UEFN. Experienced in designing and implementing core gameplay systems including climbing mechanics, combat systems, and vehicle dynamics. Focused on creating immersive, performance-optimized player experiences and modular game architecture suited for scalable production.

Sacred Scrolls

  • Location: Amravati, Maharashtra, India
  • Education: Bachelor's in Animation (2023)
  • Specialization: Unreal Engine 5 & UEFN
  • Achievement: First Prize - UEFN Game Jam
  • Specialty: Unity, Unreal Engine, C#, C++

Scroll to reveal attributes

Tarnished Attributes

The skills that define a champion of the Lands Between

Vigor

Unreal Engine 5 Mastery

LVL90

Advanced proficiency in UE5 including Nanite, Lumen, and World Partition systems

Mastery90%

Mind

Blueprint Architecture

LVL90

Expert in visual scripting, modular systems, and scalable game architecture

Mastery90%

Endurance

C++ Programming

LVL35

Strong foundation in C++ for gameplay systems and performance optimization

Mastery35%

Strength

UEFN & Verse Development

LVL95

Specialized in Fortnite Creative development with Verse programming language

Mastery95%

Dexterity

VR/AR Development

LVL40

Experience with immersive technologies and spatial computing platforms

Mastery40%

Intelligence

Performance Optimization

LVL45

Profiling, debugging, and optimizing for 60+ FPS on target platforms

Mastery45%

Faith

Game Systems Design

LVL60

Designing scalable gameplay systems including combat, climbing, and vehicles

Mastery60%

Arcane

Tools & Technologies

LVL82

Version control, project management, and collaborative development workflows

Mastery82%

Chronicles of Journey

A record of trials overcome and victories earned

Game Developer

Gamersroof Technologies Private Limited
Age of the Erdtree (2023 - Present)
Remote
  • Developed core gameplay systems in Unreal Engine 5, focusing on player movement, climbing mechanics, and combat features
  • Optimized game performance and debugging using Unreal profiling tools, ensuring smooth frame rates across platforms
  • Collaborated with designers and artists to integrate animations, visual effects, and gameplay logic seamlessly
Created advanced climbing system
Optimized game performance
Seamless team collaboration
Unreal Engine 5BlueprintsC++Performance Optimization

UEFN Verse Developer (Freelance)

Various Clients
Age of Creation (2024 - Present)
Remote
  • Delivered custom Verse Code for clients, including Daily Rewards, ability triggers, and Inventory systems
  • Successfully completed projects with creative and technical polish, maintaining professional delivery timelines
  • Developed UEFN experiences with focus on innovative gameplay mechanics and user engagement
  • Maintained high client satisfaction through effective communication and quality deliverables
High client satisfaction
Innovative gameplay mechanics
Professional delivery
VerseUEFNUnreal Engine 5Game Systems Design
The Journey Continues

Key Achievements & Projects

Competition

UEFN Game Jam Winner

First Prize - Hosted by Elevation Capital & Epic Games

Contributed as part of the Gameresroof team to develop a Fortnite experience in Unreal Editor for Fortnite (UEFN) that secured first place among all participating teams. Recognized for innovative gameplay mechanics, polished technical execution, and creative system design under tight development timelines.

UEFNVerseUnreal Engine 5Game Design
Technical Achievement

Custom Climbing System (UE5)

Advanced Gameplay Mechanics

Engineered a fully dynamic climbing system in Blueprints supporting ledge grabbing, wall detection, and smooth transitions. Features modular architecture for easy integration and customization across different game types.

Unreal Engine 5BlueprintsC++Animation
System Development

Replay & Analytics System

C++ + UMG Implementation

Developed a session replay viewer with seek, pause, and timeline scrubbing controls. Enabled frame-accurate playback and data-driven event highlights for gameplay review. Built with performance optimization for large session files.

C++UMGUnreal Engine 5Analytics

Boss Encounters

View All Trials

Summoning Circle

Cast your message into the ether and forge a connection across the Lands Between

Whether you seek collaboration on a grand quest, wish to discuss the arcane arts of Unreal Engine, or simply desire to exchange knowledge, I welcome your summons.

Mystical Scroll

[email protected]

Realm

Amravati, Maharashtra, India

Summoning protective wards...

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